team_semiclip L4D

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HelloIamRobert
Posts: 119
Joined: Fri Dec 25, 2015 4:25 pm
Location: UK

team_semiclip L4D

Post by HelloIamRobert » Sat Feb 13, 2016 12:56 pm

Hey Sammy, could you enable team_semiclip in L4D? It is enabled for humans but not for zombies. I have kicked a person for blocking another after repeatedly warning him/her because of the issue. It's annoying being stuck because another zombie in front of you won't move at all. Thanks :D
***-[.40 cal ]- F@N1 ** kills -[.40 cal ]- Robert * with a headshot from mac10***
-[.40 cal ]- Robert *: persistent much?
***-[.40 cal ]- F@N1 ** kills -[.40 cal ]- Robert * with a headshot from mp5navy***
-[.40 cal ]- Robert * has left the game

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sammy
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Re: team_semiclip L4D

Post by sammy » Fri Feb 19, 2016 1:16 pm

I will try, however I don't think it will work due to the numerous different models.
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HelloIamRobert
Posts: 119
Joined: Fri Dec 25, 2015 4:25 pm
Location: UK

Re: team_semiclip L4D

Post by HelloIamRobert » Fri Feb 19, 2016 2:19 pm

sammy wrote:I will try, however I don't think it will work due to the numerous different models.
Ok thanks sammy :D 8-)
***-[.40 cal ]- F@N1 ** kills -[.40 cal ]- Robert * with a headshot from mac10***
-[.40 cal ]- Robert *: persistent much?
***-[.40 cal ]- F@N1 ** kills -[.40 cal ]- Robert * with a headshot from mp5navy***
-[.40 cal ]- Robert * has left the game

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