map change

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Not the Face!
Posts: 1113
Joined: Sat Sep 07, 2013 11:17 pm
Location: Port Angeles, Washington

map change

Post by Not the Face! » Mon Mar 02, 2015 4:48 pm

When the map changes, it doesn't show up in /servers menu. Also get the connection problem in the top right corner
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Knives
Posts: 367
Joined: Fri Aug 03, 2012 4:14 pm
Location: Fresno, CA

Re: map change

Post by Knives » Mon Mar 02, 2015 4:53 pm

this seem to only happen for gungame and wc3 the way I see it

Dead Man
Posts: 458
Joined: Fri Sep 19, 2014 7:26 pm
Location: 40 Cal Gaming

Re: map change

Post by Dead Man » Mon Mar 02, 2015 5:19 pm

Sort of happens to me as well. It tends to take long to change when map is over. Sometimes I just stay in the loading screen and nothing happens until I press my ESC. And like you said after I do that sometimes the server does not appear until l keep refreshing my list like for 30 secs to a minute. It is pretty strange.
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sammy
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Joined: Sat Oct 18, 2008 12:16 am

Re: map change

Post by sammy » Mon Mar 02, 2015 5:24 pm

ill fix that tonight
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Maverick
Posts: 198
Joined: Tue Jul 17, 2012 10:12 am

Re: map change

Post by Maverick » Tue Mar 03, 2015 5:28 pm

Hey Sammy, why the map list change???

Got a lot of complaints in game today.

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SNSD
Posts: 113
Joined: Sat Jul 07, 2012 4:32 pm

Re: map change

Post by SNSD » Tue Mar 03, 2015 6:37 pm

I know that Mav would prefer to have all iceworld or aim_map type maps all the time, but I have to say that the return to classic maps is a bit refreshing!

I am always down for a good changeup! :D
-[.40 cal ]- MarioBros. ** : i swear, sometimes i think you hack, snsd.

8-)

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sammy
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Joined: Sat Oct 18, 2008 12:16 am

Re: map change

Post by sammy » Tue Mar 03, 2015 7:54 pm

Maverick wrote:Hey Sammy, why the map list change???

Got a lot of complaints in game today.
sorry mav. i reloaded an earlier backup 40cal GG. ill fix map cycle, but in the meantime, the 45 second lag map change is fixed
gimmi old map cycle
sammy
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Knives
Posts: 367
Joined: Fri Aug 03, 2012 4:14 pm
Location: Fresno, CA

Re: map change

Post by Knives » Tue Mar 03, 2015 8:49 pm

I'd pretty much prefer a lot of the "classic_40cal" maps but maybe a gungame match like fy, gg or something after every 2 map in a rotation.
ex: de_inferno, cs_italy_40cal, fy_iceworld, de_dust2,
Something like that might be cool imo
or maybe
de_inferno, cs_italy_40cal, fy_iceworld, fy_stoneworld
something like this would be nice to 2classic, 2 fast pace

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MarioBros
Posts: 3405
Joined: Fri Jul 06, 2012 12:40 am
Location: Tijuana, MX.

Re: map change

Post by MarioBros » Tue Mar 03, 2015 9:36 pm

Im down to any map except aim ak colt or reaaaally big maps.

Oh, and fighthole or holefight is pretty T sided and all the "good" players go that team :roll: I think it should be removed...even though I still kick *ss as CT 8-)
"Text translated via Google Translate"

Maverick
Posts: 198
Joined: Tue Jul 17, 2012 10:12 am

Re: map change

Post by Maverick » Wed Mar 04, 2015 8:09 am

SNSD wrote:I know that Mav would prefer to have all iceworld or aim_map type maps all the time, but I have to say that the return to classic maps is a bit refreshing!

I am always down for a good changeup! :D
You're right... I would prefer all fy or aim maps. That's because they're designed for deathmatch style games and GunGame is a deathmatch style game. The big maps take the fun out of the game play. You spend most of your time just running to where the action is. It SUCKS spending 90% of the time just trying to find someone to shoot at.

I play a lot in the mornings when there are only a couple of us playing. The server clears out when there are only a couple people per team. I say we either go back to the smaller maps rotation or add the bots back in.

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