feels like deja vu. i believe i voiced a similar complaint years ago...
if there's no cvar to adjust the amount of bots according to live players then i'm positive a script can be written to monitor the deathmatch and act accordingly.
the bots ruin playing when the server peaks w/ a fair amount of players (12+). they cause the server to lag... every single time.
there's nothing fun about 15 vs 15 on the smaller maps when there's an ample amount of real players... it's silly. can you guys address this already? if you need help, then let me know.. i can write the script, host ur files, provide servers, whatever. i'd like to donate, if that's what it takes.
my other (minor) complaint is the a big map rotating in when it's 3v3.. effectively boring everyone outta the server. (the times when you guys were botless)..... i'm assuming you addressed this w/ a fixed number of bots.
cs deathmatch server
Re: cs deathmatch server
there are no more bots in 40cal servers
Re: cs deathmatch server
I don't think those are bots, orphan LOL. They're real players, mainly from south america. They're new to CS 1.6. They play on cracked versions of CS 1.6 with generated Steam ID's.
Re: cs deathmatch server
same thing to me. they often stand around clueless, are tough to hit cuz of their pings, and buy auto snipers..
16v16 on snow is just stupid though... especially w/ nades goin off every half second.... perhaps restrict the nades on the smaller maps? or total players? it's not enjoyable =(
16v16 on snow is just stupid though... especially w/ nades goin off every half second.... perhaps restrict the nades on the smaller maps? or total players? it's not enjoyable =(
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