-[.40 cal ]- PUG Server

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ScorpioN
Posts: 1450
Joined: Mon Sep 10, 2012 9:01 pm

Re: -[.40 cal ]- PUG Server

Post by ScorpioN » Mon Apr 14, 2014 3:19 pm

hey sammy, maybe this YAP pug plugin might work:
https://forums.alliedmods.net/showthrea ... 49?t=62849" onclick="window.open(this.href);return false;

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sammy
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Re: -[.40 cal ]- PUG Server

Post by sammy » Mon Apr 14, 2014 5:16 pm

ill try
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.:N!zZ:.:782:.
Posts: 268
Joined: Sat Sep 14, 2013 11:43 pm

Re: -[.40 cal ]- PUG Server

Post by .:N!zZ:.:782:. » Mon May 12, 2014 1:12 am

Scorpion as your first student i think its a great idea, i had alot of fun..
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ScorpioN
Posts: 1450
Joined: Mon Sep 10, 2012 9:01 pm

Re: -[.40 cal ]- PUG Server

Post by ScorpioN » Wed Oct 26, 2016 4:45 pm

"YAP" PUG Mod:
https://forums.alliedmods.net/showthrea ... 49?t=62849
Pros:
- does not get stuck as often
Cons:
- requires .ready at both halves, often stopping pug in the middle when not enough players


Auto-Mix (Pug) - By: p1Mp
https://forums.alliedmods.net/showthread.php?t=168906
Pros:
- can press "m2" instead of typing .ready everytime to begin
- allows friendlyfire On/Off option
- random team captains selected who pick teams
Cons:
- mod gets stuck sometimes, requires admin in server to type "!startmatch" or changemap to unglitch

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