Portal, again, really.
Portal, again, really.
So i am really starting to dislike how some players portal 5 times a round or more. Is there any chance we could increase the portal cost to level that would discourage more than 2 or 3 portals a round($5k+). Assuming i am not just out on a limb here. I do like portal for the sake of escaping a bomb site and i understand portaling once because of overwhelming odds. Just not every time you empty a mag. For that reason i don't think it should be removed.
Nohandle
Nohandle
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Re: Portal, again, really.
ok what exactly do you guys want. i only want to do this once.
ITEM_COST[ITEM_ANKH] = 2000; // Ankh of Reincarnation
ITEM_COST[ITEM_BOOTS] = 3000; // Boots of Speed
ITEM_COST[ITEM_CLAWS] = 1500; // Claws of Attack
ITEM_COST[ITEM_CLOAK] = 1500; // Cloak of Shadows
ITEM_COST[ITEM_MASK] = 3000; // Mask of Death
ITEM_COST[ITEM_NECKLACE] = 1000; // Necklace of Immunity
ITEM_COST[ITEM_FROST] = 2500; // Orb of Frost
ITEM_COST[ITEM_HEALTH] = 1500; // Periapt of Health
ITEM_COST[ITEM_TOME] = 7000; // Tome of Experience
ITEM_COST[ITEM_SCROLL] = 10000; // Scroll of Respawning
ITEM_COST[ITEM_PROTECTANT] = 1500; // Mole Protectant
ITEM_COST[ITEM_HELM] = 3500; // Helm of Excellence
ITEM_COST[ITEM_AMULET] = 2000; // Amulet of the Cat
ITEM_COST[ITEM_SOCK] = 1500; // Sock of the Feather
ITEM_COST[ITEM_GLOVES] = 2500; // Flaming Gloves of Warmth
ITEM_COST[ITEM_RING] = 500; // Ring of Regeneration + 1
ITEM_COST[ITEM_CHAMELEON] = 5000; // Chameleon
ITEM_COST[ITEM_MOLE] = 16000; // Mole
ITEM_COST[ITEM_FROSTARMOR] = 3500; // Frost Armor
ITEM_COST[ITEM_GRENADE] = 2500; // Grenade Protection
ITEM_COST[ITEM_MIRROR] = 3500; // Mirror Shield
ITEM_COST[ITEM_ACCELERATOR] = 2000; // Ultimate Accelerator
ITEM_COST[ITEM_DEATH] = 16000; // Death Touch
ITEM_COST[ITEM_POTION] = 6000; // Healing Potion
ITEM_COST[ITEM_SCEPTER] = 4500; // Scepter
ITEM_COST[ITEM_SCANNER] = 2500; // Scanner
ITEM_COST[ITEM_STEEL] = 2500; // Steel Skin
ITEM_COST[ITEM_ASSASIN] = 3500; // Assasin Aura
ITEM_COST[ITEM_SNAKE] = 1500; // Snake Eater
ITEM_COST[ITEM_PORTAL] = 1500; // Town Portal
ITEM_COST[ITEM_OMNISCIENCE] = 2000; // Omniscience
ITEM_COST[ITEM_INFINITY] = 4500; // Infinity
ITEM_COST[ITEM_FLAME] = 7000; // Flame Thrower
ITEM_COST[ITEM_SKULL] = 3500; // Skull Colector
ITEM_COST[ITEM_BOOK] = 10000; // Death Book
ITEM_COST[ITEM_SPIKES] = 3000; // Spikes Skin
ITEM_COST[ITEM_ANKH] = 2000; // Ankh of Reincarnation
ITEM_COST[ITEM_BOOTS] = 3000; // Boots of Speed
ITEM_COST[ITEM_CLAWS] = 1500; // Claws of Attack
ITEM_COST[ITEM_CLOAK] = 1500; // Cloak of Shadows
ITEM_COST[ITEM_MASK] = 3000; // Mask of Death
ITEM_COST[ITEM_NECKLACE] = 1000; // Necklace of Immunity
ITEM_COST[ITEM_FROST] = 2500; // Orb of Frost
ITEM_COST[ITEM_HEALTH] = 1500; // Periapt of Health
ITEM_COST[ITEM_TOME] = 7000; // Tome of Experience
ITEM_COST[ITEM_SCROLL] = 10000; // Scroll of Respawning
ITEM_COST[ITEM_PROTECTANT] = 1500; // Mole Protectant
ITEM_COST[ITEM_HELM] = 3500; // Helm of Excellence
ITEM_COST[ITEM_AMULET] = 2000; // Amulet of the Cat
ITEM_COST[ITEM_SOCK] = 1500; // Sock of the Feather
ITEM_COST[ITEM_GLOVES] = 2500; // Flaming Gloves of Warmth
ITEM_COST[ITEM_RING] = 500; // Ring of Regeneration + 1
ITEM_COST[ITEM_CHAMELEON] = 5000; // Chameleon
ITEM_COST[ITEM_MOLE] = 16000; // Mole
ITEM_COST[ITEM_FROSTARMOR] = 3500; // Frost Armor
ITEM_COST[ITEM_GRENADE] = 2500; // Grenade Protection
ITEM_COST[ITEM_MIRROR] = 3500; // Mirror Shield
ITEM_COST[ITEM_ACCELERATOR] = 2000; // Ultimate Accelerator
ITEM_COST[ITEM_DEATH] = 16000; // Death Touch
ITEM_COST[ITEM_POTION] = 6000; // Healing Potion
ITEM_COST[ITEM_SCEPTER] = 4500; // Scepter
ITEM_COST[ITEM_SCANNER] = 2500; // Scanner
ITEM_COST[ITEM_STEEL] = 2500; // Steel Skin
ITEM_COST[ITEM_ASSASIN] = 3500; // Assasin Aura
ITEM_COST[ITEM_SNAKE] = 1500; // Snake Eater
ITEM_COST[ITEM_PORTAL] = 1500; // Town Portal
ITEM_COST[ITEM_OMNISCIENCE] = 2000; // Omniscience
ITEM_COST[ITEM_INFINITY] = 4500; // Infinity
ITEM_COST[ITEM_FLAME] = 7000; // Flame Thrower
ITEM_COST[ITEM_SKULL] = 3500; // Skull Colector
ITEM_COST[ITEM_BOOK] = 10000; // Death Book
ITEM_COST[ITEM_SPIKES] = 3000; // Spikes Skin
Re: Portal, again, really.
sammy wrote:ok what exactly do you guys want. i only want to do this once.
ITEM_COST[ITEM_ANKH] = 2000; // Ankh of Reincarnation
ITEM_COST[ITEM_BOOTS] = 3000; // Boots of Speed
ITEM_COST[ITEM_CLAWS] = 1500; // Claws of Attack
ITEM_COST[ITEM_CLOAK] = 1500; // Cloak of Shadows
ITEM_COST[ITEM_MASK] = 3000; // Mask of Death
ITEM_COST[ITEM_NECKLACE] = 1000; // Necklace of Immunity
ITEM_COST[ITEM_FROST] = 2500; // Orb of Frost
ITEM_COST[ITEM_HEALTH] = 1500; // Periapt of Health
ITEM_COST[ITEM_TOME] = 700; // Tome of Experience
ITEM_COST[ITEM_SCROLL] = 12500; // Scroll of Respawning
ITEM_COST[ITEM_PROTECTANT] = 1500; // Mole Protectant
ITEM_COST[ITEM_HELM] = 3500; // Helm of Excellence
ITEM_COST[ITEM_AMULET] = 2000; // Amulet of the Cat
ITEM_COST[ITEM_SOCK] = 1500; // Sock of the Feather
ITEM_COST[ITEM_GLOVES] = 2500; // Flaming Gloves of Warmth
ITEM_COST[ITEM_RING] = 500; // Ring of Regeneration + 1
ITEM_COST[ITEM_CHAMELEON] = 5000; // Chameleon
ITEM_COST[ITEM_MOLE] = 16000; // Mole
ITEM_COST[ITEM_FROSTARMOR] = 3500; // Frost Armor
ITEM_COST[ITEM_GRENADE] = 2500; // Grenade Protection
ITEM_COST[ITEM_MIRROR] = 3500; // Mirror Shield
ITEM_COST[ITEM_ACCELERATOR] = 4000; // Ultimate Accelerator
ITEM_COST[ITEM_DEATH] = 16000; // Death Touch
ITEM_COST[ITEM_POTION] = 6000; // Healing Potion
ITEM_COST[ITEM_SCEPTER] = 4500; // Scepter
ITEM_COST[ITEM_SCANNER] = 2500; // Scanner
ITEM_COST[ITEM_STEEL] = 2500; // Steel Skin
ITEM_COST[ITEM_ASSASIN] = 3500; // Assasin Aura
ITEM_COST[ITEM_SNAKE] = 1500; // Snake Eater
ITEM_COST[ITEM_PORTAL] = 9500; // Town Portal
ITEM_COST[ITEM_OMNISCIENCE] = 2000; // Omniscience
ITEM_COST[ITEM_INFINITY] = 4500; // Infinity
ITEM_COST[ITEM_FLAME] = 7000; // Flame Thrower
ITEM_COST[ITEM_SKULL] = 3500; // Skull Colector
ITEM_COST[ITEM_BOOK] = 11500; // Death Book
ITEM_COST[ITEM_SPIKES] = 3000; // Spikes Skin
Tome should be decreased to be worthwhile, one tome cost 5900 and only gave 159 exp (depends on race level this was 0-13)
Where as one gold at 8000 worth buys 1500 so either the xp it gives should go up 10x or the price should be 1/10th, suggested 700.
Defense for portal price is you should be spending at least a gold to use it as its very strong.
edit: added kids suggestion of increase to accel. good change
GlazeD
Re: Portal, again, really.
i like the changes glazed made. would also make the ultimate accelerator $4000 rather than $2000. people are constantly abusing it with human teleport, trolling invis, draenei healing, crypt locust swarm
_Kid-
Re: Portal, again, really.
I concur with Glazed's suggestions.
Never confuse the facts with truth.
Fact = You shot me in the head.
Truth = I'm still better than you.
Fact = You shot me in the head.
Truth = I'm still better than you.
Re: Portal, again, really.
I mostly agree, i see no point in increasing the cost of scroll as it is rarely abused now. Accelerator and portal i see on the same level , $4k each. It used to be 4k for accelerator and that worked good so that you could still use it but not constantly. Portal shouldn't cost so much we can't portal out of a bomb site, thats basically what its for i think.
If we overprice now were setting sammy up to do it more than once. I don't want to stop the use, just slow it down a bit. If we make it so its expensive enough that you can't accelerator or portal more than 3 times a round that's what im looking for.
Nohandle
If we overprice now were setting sammy up to do it more than once. I don't want to stop the use, just slow it down a bit. If we make it so its expensive enough that you can't accelerator or portal more than 3 times a round that's what im looking for.
Nohandle
Re: Portal, again, really.
I'd also like to suggest lowering the cost on items people don't purchase like omniscience, spike skin, etc. to like 700~1000 as well.
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