Scouts/knives back again

For The Menu - say /war3menu
Image

Post Reply
User avatar
AA27 HAWK
Posts: 1615
Joined: Sun Dec 09, 2012 5:20 pm
Location: Hillsboro, Oregon
Contact:

Scouts/knives back again

Post by AA27 HAWK » Sun Dec 06, 2015 11:11 pm

Sammy:


Some players would love to see scouts/knives with gravity back again in the map rotation. I know you are a busy man but can you consider this please?


Hawk
Image

rip - "By day, he's Hawk. Mild mannered rank bait. Come darkness, he transforms in to Hawk, the dark lord of the ban (and still rank bait.)" :lol:



Image

User avatar
sammy
Site Admin
Posts: 6393
Joined: Sat Oct 18, 2008 12:16 am

Re: Scouts/knives back again

Post by sammy » Sun Dec 06, 2015 11:17 pm

I once tried that hawk, but I had complaints of certain ultimate powers that give you weapons other than a scout. I heard the same with ka_legoland
what can we do?
Image

User avatar
AA27 HAWK
Posts: 1615
Joined: Sun Dec 09, 2012 5:20 pm
Location: Hillsboro, Oregon
Contact:

Re: Scouts/knives back again

Post by AA27 HAWK » Sun Dec 06, 2015 11:49 pm

I was not aware of that boss. :(

With this level 25 client is a whole lot more. I see your point. Thanks for the quick response.
Image

rip - "By day, he's Hawk. Mild mannered rank bait. Come darkness, he transforms in to Hawk, the dark lord of the ban (and still rank bait.)" :lol:



Image

Boshi
Posts: 16
Joined: Sun Aug 29, 2010 2:48 pm

Re: Scouts/knives back again

Post by Boshi » Fri Jan 08, 2016 1:42 am

The different item set comes from rollthedice right?
Weapons get reset on the next round so it's shouldn't be much of a issue right?
*I know this is the case for legoland but not sure about scoutzknivez, (weapons are reset on deagle map)

The way i see it, rolling "rambo (para)" or "full equipment (ak or m4)" is pretty similar to rolling "luke skywalker".

Dead Man
Posts: 458
Joined: Fri Sep 19, 2014 7:26 pm
Location: 40 Cal Gaming

Re: Scouts/knives back again

Post by Dead Man » Fri Jan 08, 2016 11:02 am

You can turn off the red plugin just for those maps sammy. Just create there own plugin files for each map and disable it.
Image
Image
Image

ishchhabra
Posts: 50
Joined: Fri May 01, 2015 12:10 am

Re: Scouts/knives back again

Post by ishchhabra » Fri Apr 29, 2016 2:32 am

sammy wrote:I once tried that hawk, but I had complaints of certain ultimate powers that give you weapons other than a scout. I heard the same with ka_legoland
what can we do?
Since you are an expert what about making people drop weapons when they pick it up in that maps by some special coding for those maps ?

User avatar
_Kid-
Posts: 180
Joined: Sat Aug 29, 2015 2:52 pm

Re: Scouts/knives back again

Post by _Kid- » Sat May 07, 2016 5:03 pm

I love playing scoutzknivez in WC3 server and when we do it seems to attract a lot of people. I think it would be beneficial in the long run to get more people in the servers.
_Kid-
Image

User avatar
MarioBros
Posts: 3405
Joined: Fri Jul 06, 2012 12:40 am
Location: Tijuana, MX.

Re: Scouts/knives back again

Post by MarioBros » Sat May 07, 2016 10:12 pm

Can you put them into rotation so when enough mature people get in the server can play it?
I say mature because they understand that you have to drop the gun at the end of the round and every other noob player dont.
"Text translated via Google Translate"

Dopeeyes
Posts: 36
Joined: Sun Jun 19, 2016 8:52 pm

Re: Scouts/knives back again

Post by Dopeeyes » Sun Jun 19, 2016 10:42 pm

I'm glad scoutzknives is on here. It's always a fun map and change of pace from the same normal maps all the time. I wouldn't mind playing it more than we actually do or having some other scouts maps added.

Post Reply

Return to “#7 Warcraft3 (xp saved) ---------------------108.181.1.219:27021”

Who is online

Users browsing this forum: Ahrefs [Bot] and 236 guests