Humans overpowered

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Harbinger
Posts: 82
Joined: Thu Apr 10, 2014 4:34 pm

Re: Humans overpowered

Post by Harbinger » Fri Oct 02, 2015 3:29 pm

Maybe add a delay/channeling time to portal? So it become like a tool to surprise enemy from the back instead of instant escape from death.
Or just make it same as warden ult, reduce hp every time you use it.

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Not the Face!
Posts: 1113
Joined: Sat Sep 07, 2013 11:17 pm
Location: Port Angeles, Washington

Re: Humans overpowered

Post by Not the Face! » Sun Oct 04, 2015 7:52 am

Harbinger wrote:Or just make it same as warden ult, reduce hp every time you use it.
Warden ult makes hp 50.. If you ult and have over 50, you are dropped down to 50.. If you have under 50hp, say 19 and bleeding, you ult back to spawn and your health is back up to 50. The warden ult doesn't reduce hp every time. Just an FYI.


Old mod of 10 levels, 8 races + chameleon, 2 shopmenus, no gold. My favorite mod has always been the origional.

Can we lock the thread now? We've gone from humans being op to other races and old mod.

The ONLY way we can really tone down the human campers that exotic is complaining about: Not allowing shopmenu items to stack with skills. Then there won't be anymore cloaked humans. Teleport from spawn, amx_buytime can be cut in half.

NTF
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Glazed
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Joined: Thu Nov 15, 2012 4:01 am
Location: Halifax - Nova Scotia

Re: Humans overpowered

Post by Glazed » Sun Oct 04, 2015 8:32 am

All races are OP in one way or another, Human is drastically weakened by scanner and Imo is completely even amongst the other races. Yes the features are strong but with the right item combination and tactic on any race they can be so. Thank you for all the suggestions!
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GlazeD
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