cs_estate
- Not the Face!
- Posts: 1113
- Joined: Sat Sep 07, 2013 11:17 pm
- Location: Port Angeles, Washington
cs_estate
As much as I love this map... There is a SERIOUS issue here. Shadow Hunters on the terrorist side are placing wards at the door on the top floor. (not the issue) It is that players are just sitting in that room waiting for the counter-terrorists to come get the hostage. They aren't allowed to spam the walls, knowing that someone is in there, because they never get a visual. The terrorist camping in that room can start shooting the door once it starts to open. The gun goes through the door granting visual. Hard enough to rescue hostages with the short round timers.
Either we need to try and make something to stop people from just camping in the one room stalling out the game... or just completely REMOVE the map from the rotation.
cs_estate is probably my most favorite map... its just impossible to win being a counter-terrorist with one person sitting in the upstairs hostage room.
NTF
Either we need to try and make something to stop people from just camping in the one room stalling out the game... or just completely REMOVE the map from the rotation.
cs_estate is probably my most favorite map... its just impossible to win being a counter-terrorist with one person sitting in the upstairs hostage room.
NTF
Re: cs_estate
this is the same as the door to the house in cs_militia. t's camp inside the door
Re: cs_estate
Some warding rules would be nice, yes hard to enforce at times but still
"Now the sky is trembling and the moon is pale
We're on the edge of forever and we're never gonna fail..."
"The road to power is paved with hypocrisy, and casualties."
We're on the edge of forever and we're never gonna fail..."
"The road to power is paved with hypocrisy, and casualties."
- Not the Face!
- Posts: 1113
- Joined: Sat Sep 07, 2013 11:17 pm
- Location: Port Angeles, Washington
Re: cs_estate
I actually wanted to say: not to ward all hostage escape routes, hostage zones.
Believe it or not - i know the rules
The warding rule we have is very clear, but i never seen it broken so far.
Its a simple rule, but comfortable gameplay needs some complicated solutions.
Im sure you will agree comfortable gaming is the goal
P.S. You can always get in through the back, if its not warded too
Believe it or not - i know the rules
The warding rule we have is very clear, but i never seen it broken so far.
Its a simple rule, but comfortable gameplay needs some complicated solutions.
Im sure you will agree comfortable gaming is the goal
P.S. You can always get in through the back, if its not warded too
"Now the sky is trembling and the moon is pale
We're on the edge of forever and we're never gonna fail..."
"The road to power is paved with hypocrisy, and casualties."
We're on the edge of forever and we're never gonna fail..."
"The road to power is paved with hypocrisy, and casualties."
Re: cs_estate
I understand different maps create different scenarios , however It is difficult to demand a player to Not Use A Race.
we use our best judgment to decipher the situation. just try your best to make gameplay fair
sammy
we use our best judgment to decipher the situation. just try your best to make gameplay fair
sammy
Re: cs_estate
Open door from the side .. run away screaming .. toss orc nade inside ... blow up terrorists ... also likely blow up hostages and get kicked ... but it would still be satisfying ...
Also open door from side .. run away .. getting a glimpse of the terrorists (unless on top of TV) .. spam the wall .. happen to spam where TV is trying to get an angle on the guy on the bed ...
Also open door from side .. run away .. getting a glimpse of the terrorists (unless on top of TV) .. spam the wall .. happen to spam where TV is trying to get an angle on the guy on the bed ...
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