OWNX's TO DO LIST

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Glazed
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Re: OWNX's TO DO LIST

Post by Glazed » Wed Mar 12, 2014 5:06 am

sammy wrote: Death Touch: Suggestion by Fudd. Limit 1 per map if possible, or remove.
+1 to this idea for Potion aswell.
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OWNX
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Re: OWNX's TO DO LIST

Post by OWNX » Wed Mar 12, 2014 6:10 am

wooow , many things to do .... please be pacient , i will do my best
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Re: OWNX's TO DO LIST

Post by Dante » Wed Mar 12, 2014 8:38 am

Rome wasn't built in a day and all good things come to those who wait!
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Re: OWNX's TO DO LIST

Post by `MuiR » Wed Mar 12, 2014 8:52 am

sammy wrote:here ya go ownx. you asked for it :P



Blood Mage
The real terror on the server. This class is arguably the strongest class in the game, and has been so since the last iteration of this mod which had only 8 classes. Blood Mage became even stronger in this patch due to the addition of a third item slot.
Siphon Money: Honestly, this skill isn't that bad. Yes, it allows gold generation at an insane rate, which in turn allows a player to respawn a bunch of times every map should they choose, but it is just one of the flavors of the class. It doesn't make them overpowered from a combat perspective, so I have a hard time saying it needs to be changed. Especially with the current nerf to moles and the ability to detect them instantly (which was the only real danger of BMs with unlimited resources) Only reason I am mentioning it is because I saw a topic about it already posted.
Passive: This is the broken skill that makes all Blood Mages, even at level 0, the strongest class in the game. On the surface it doesn't seem that bad, but that is until you realize that you can pair it with a Mask of Death. What this means is that the Mask of Death is stronger on the Blood Mage than any other class. I don't know the exact percent that the passive reduces, but it is in the neighborhood of 33% (if you were to just spray down an AFK Blood Mage, it takes about 150 damage to kill him). So for each health that the Blood Mage recovers with a mask, it takes 1.33 damage to remove it. This is one of those skills that leads to those weird spray firefights where two people literally hit each other for 300+ damage before somebody finally dies. It isn't any fun, and if you are not one of the classes that has the ability to do this, you lose nearly every encounter. Blood Mage is the best class at doing this, as they can sustain the longest due to their passive.
Triple item: The one "weakness", albeit small, in the last version of WC3 mod was that a Blood Mage had to choose between a helmet to stop headshots, or a necklace to stop ultimates. Most chose the necklace, meaning Blood Mages could be stopped with good enough aim. This is no longer a possibility, and you will never see a Blood Mage who is not running the Mask of Death + helmet combo. It is out of control overpowered.
My suggestion: Just change the passive. You don't need a new passive, you just need to lower the % reduction in damage to something far more reasonable. The class should not be defined by it's level 0 ability. 33%, or whatever it is, is far to big a number. It should be reduced to something like 10% at the most, maybe even 5%. This is the only way it will be brought in line with other classes. The passive should be a little flavor bonus on top of the skills that are supposed to make up the core of the class.
Fudd's suggestion: Change how Banish works. Make it so when the Blood Mage is attacking somebody it can banish their target, as opposed to banishing the attacker when they hit the Blood Mage. This would make sneaking up on a Blood Mage more realistic.

Worgen: In my opinion a close second to the Blood Mage. Together, these two races far outclass the rest of the options you can choose from. It's pretty much a better version of Undead in every single way (some people, including myself, actually feel the regular gravity is a buff, not a loss).
Silent Run: This skill is literally an Undead skill with an item baked into it. I think the Undead scales a little better, but the difference is negligible if so. The amount of benefit from this skill is just a bit too much.
Heal on Hit: This skill, much like the passive on Blood Mage, is what makes this class too strong. Again, this is one of those skills that allows a character who, in a fight with somebody where they are both spraying each other at point blank, allows the Worgen to take 300+ damage before dying. This needs to be nerfed, just like the BM passive.
Triple item: Same as BM.
My suggestion: Silent Run needs to have its speed cut down by about 50% just to make it not Undead 2.0, while still preserving the free silent run you get from it. It makes zero sense that Worgen get the exact same Undead skill with a free item as well. The healing on hit thing needs a reduction in effectiveness on the same scale as the BM passive. It is just far too strong at this time. Something as severe as a 25% effectiveness compared to what it is at now would bring the class back down to normal levels.

Night Elf: Mostly a fine class, but with one skill that needs to have a mechanic completely removed.
Ultimate: Night Elf has far and above the most powerful ultimate in the game. It isn't even comparable to other ultimates. In the original WC3 mod, when there were only 4 classes, this skill did what it should do: rooted the player. In the last version and in this version though, it does the unthinkable: It roots the player, and forces them to throw their gun. Uh, what? That is incredibly broken. This makes it become an instant kill ultimate. Other ultimates do some amount of damage, be it 25 or 30 or something. Or they provide some utility. This one is literally worth 100 damage.
Trueshot Aura: There is some concern about the potent ability of Trueshot Aura + Claw, but to be honest this has been a deadly combo that has existed since the original WC3 mod and in my opinion should be preserved. People definitely disagree with me on this though. Strong? Definitely. Broken? Debatable. Would love more opinions on this. I just know I have never personally gotten upset at being killed by a Night Elf, feeling like I was 2 shot.
My suggestion: Return the class to what it was originally. The ultimate should root, and only root. The player who is rooted should suffer a penalty for being hit: Not being able to run. They should still be able to fire back and defend themselves with more than a pistol.

Warlock: The bane of people on Vertigo.
Siphon Life: This skill would be balance if it didn't overlap with other Warlocks. This skill would not make you want to slam your face in the keyboard if it didn't flash your screen red, or make screaming sounds constantly. The idea of this skill is supposed to be that it life drains nearby enemies, but with these aesthetic additions it actually does more than that. The red screen flash makes it hard for the people affected to see, especially if they are trying to spot humans. But what is arguable worse, and the thing I abuse the most when I play Warlock, is that it makes the players affected by Siphon Life make screaming noises that can be heard by every other player. What does this mean? It means it is effectively a wall hack for anybody with headphones who knows how to pinpoint players with sound. I can literally walk into the Train inner bombsite and know where each human inside is hiding. Oh, you are under this train. Gotcha. And you are hiding against that ladder. You're dead, too! On top of this, even if you aren't good at hearing sounds, one of the skills (might even be this same skill) causes visual pulses to emit from players making even somebody without sound have a visual wallhack. It's a free "Scanner" item.
My suggestion: Eliminate the red flashes, eliminate the auditory sound that drives people crazy, and consider adjusting the visual pulses. I think infrequent visual pulses would add a nice flavor to the skill, but shouldn't go off every 2 seconds like the Scanner item. Perhaps if possible, make a new auditory sound that is only heard by the player being affected just to let them know they are being life drained, and make it one that is not obnoxious like it currently is. Also, if possible, do not allow Warlock abilities to overlap. If there are 2 Warlocks in range of a target, only one application of Drain Life occurs.

Druid: Mostly fine, but has a bugged skill.
Not Sure Which Skill: One of the Druid skills causes a knock up similar to Crypt Lord. This is not listed in any of the skill descriptions, and I'm not even sure which skill does it. But should be removed if it can be found.

Other classes: I'm not very well versed in other classes, but I do know Draenei has a similar ability to Blood Mage and Worgen, albeit weaker. So something to keep an eye on. If anybody else has suggestions about class balance, post it and I'll update this original post.

Items: A couple items should be changed or outright removed.
Helmet: In my opinion, this item should have one use or be removed. It is far too powerful of an item. This suggestion holds even more weight if changes to Blood Mage / Worgen never go in effect. This item, in combination with their abilities + Mask of Death is immensely powerful. Speaking of which:
Mask of Death: This item should have its effectiveness reduced. Honestly 50% doesn't even feel good enough. When every single "good" player in the server is using a combination of Mask + Helmet, you have to think "Hey, maybe these two items are too strong if out of the 40 available items, these two are used 95% of the time."
Potion: This item should simply be removed. I've seen players with a key bound to potion who, mid-spray, will use this item to go back to 100 health. I've seen Blood Mages use it twice in one clip while spraying at me. Nothing makes me want to punch my monitor more than when I see somebody do this. It is the lowest thing somebody can do, in my opinion. We have rings that you can stack to 5 for recover HP. And instant full heal, regardless of price, should not be in the game. If removing the item is too much work, then make it heal 25 instead of 100 or something. Note: This isn't the most often abused trick, as the cost makes it pretty prohibitive. But it does happen sometimes.
Scroll of Respawn: If possible, this item should be limited to one per round but not tied to race abilities that allow respawn as well. Meaning if you revive from a Blood Mage or you are a Warden, then that is fine, and you can still use the item to respawn as well. But people who respawn 5 times in one round? That needs a nerf. Apples and myself watch somebody rack up 20 deaths in 4 rounds on Italy once. Not exaggerating, either. He can verify.
Death Touch: Suggestion by Fudd. Limit 1 per map if possible, or remove.
Blood Mage - I agree with everything you said about the Blood Mage Sammy, with the exception to Fudd's suggestion. There are only 2 reasons I play my Blood Mage anymore..When the other team is running them, or when there are more than 1-2 humans..You see, Humans, like to camp in obscure places, INVISIBLE completely now with the addition of 15 more levels + cloak... With Banish the way it is, it gives me a chance to fight back. Banish is in MY opinion, the strongest weapon against a Human, without having to waste money/item slot on a scanner.

Worgen - Again, mostly agree. Save for the speed. The difference between a Worgen and an Undead is actually pretty significant. The undead is MUCH faster. But I could agree that the combination of the speed and the silence is a bit over powered and could stand to use a little tweak..But not as strongly as you suggested.

Night Elf - The ultimate has ALWAYS forced you to drop your main hand weapon if it is in your hand. Even in the original mod. There was always the glitch, still is, that when you are killed after being afflicted by the NE ultimate, and you lost your gun, regardless of your Ankh, or Orc ability, you did not respawn with your gun. That sucks. But that ultimate has ALWAYS forced you to drop your main hand. A way to stop that from happening, there is a split second, that you hear the sound of the ultimate before it completes..You can switch to your knife or even your secondary, and you won't lose your gun. You can then quick switch back and continue firing with your main weapon.

Warlock - SPOT ON.... Even if just the damn screaming sound was removed...I would have no other gripes.

Druid - You are 100% correct. They have somehow been crossed with the Crypt Lord. But the biggest problem with the Druid, is the unreliability of the ultimate..If even one particle of your avatar is caught in the ground or the wall after the ultimate ends, you are stuck and unable to move...Most of the time, treating you as if on a ladder when it comes to shooting.. That really needs to be addressed if at all possible.

As for other classes..

Human - Invisibility ratio needs to come down a bit. With a cloak, a human at like level 14 is 100% invisible with a knife out.. That is too damned potent..Makes the Troll Ultimate POINTLESS..Because a human can essentially do the same thing passively 100% of the time.

Everything else, I completely agree with!
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Dante
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Re: OWNX's TO DO LIST

Post by Dante » Wed Mar 12, 2014 9:09 am

I have neon green and neon yellow tc and t skins so the invisibility isn't %100 to me lol...crap my secrets out
Fear of spiders is arachnophobia. Fear of having no escape and being in closed or small spaces or rooms is claustrophobia. Fear of Dante is called logic.
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NonMagical
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Re: OWNX's TO DO LIST

Post by NonMagical » Wed Mar 12, 2014 2:08 pm

You must have been playing in a different version of WC3 mod than I used to play Hiei, because I was a regular for a looooong time in a WC3 server where I mained Night Elf and I can guarantee you that, on that server at least, the Night Elf ultimate did not force a primary weapon drop.

Anyway, regardless, I offer an open challenge to anyone on here. If you think Night Elf ultimate is balanced, one-on-one me with any class other than Night Elf and don't use a necklace. I won't use a necklace either. If you can kill me at least once for every dozen times I kill you, I will drop my Night Elf complaint.
Last edited by NonMagical on Wed Mar 12, 2014 2:09 pm, edited 1 time in total.

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Glazed
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Re: OWNX's TO DO LIST

Post by Glazed » Wed Mar 12, 2014 2:09 pm

NonMagical wrote:You must have been playing in a different version of WC3 mod than I used to play Hiei, because I was a regular for a looooong time in a WC3 server where I mained Night Elf and I can guarantee you that, on that server at least, the Night Elf ultimate did not force a primary weapon drop.

Anyway, regardless, I offer an open challenge to anyone on here. If you think Night Elf ultimate is balance, one-on-one me with any class other than Night Elf and don't use a necklace. I won't use a necklace either. If you can kill me at least once for every dozen times I kill you, I will drop my Night Elf complaint.
\


Okay How about level 25 Warden LOL does that still count?
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NonMagical
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Re: OWNX's TO DO LIST

Post by NonMagical » Wed Mar 12, 2014 2:10 pm

Glazed wrote:
NonMagical wrote:You must have been playing in a different version of WC3 mod than I used to play Hiei, because I was a regular for a looooong time in a WC3 server where I mained Night Elf and I can guarantee you that, on that server at least, the Night Elf ultimate did not force a primary weapon drop.

Anyway, regardless, I offer an open challenge to anyone on here. If you think Night Elf ultimate is balance, one-on-one me with any class other than Night Elf and don't use a necklace. I won't use a necklace either. If you can kill me at least once for every dozen times I kill you, I will drop my Night Elf complaint.
\


Okay How about level 25 Warden LOL does that still count?
Skill necklaces are still necklaces. :P Sorry <3

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OWNX
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Re: OWNX's TO DO LIST

Post by OWNX » Thu Mar 13, 2014 3:46 am

Off : If you see that your idea is not on the fix list , it's becouse i don't agree with it or i forgot to do it . Sorry but this is the situation . Thanks Palls !

Ok , lets all one by one :

Scorpion whant to change aim status :
- Aim Status Fix :
i changed as Scorpion wanted .

Sammy want :

- Siphone Mana Skill Fix :
now works like this
Every time you hit the enemy you have a 10% chance to steal money from him . ( The money depends on you siphone mana skill level and what money have the victim in that moment )

- Blood Mage's Passive Fix :
I reduce the passive as half , it will be more ok now i think

Banish remake : i don't agree , work fine how is it now
Triple item is for all people , not depends of what race you have , no modifications

- Worgen Aberation Fix :
Now the chance is reduced , healing points reduced to

Worgen Run , will stay how is it
Undead is more fast .
Worgen's run is more slow than undead but have silent , it's fair , no modifications
Triple Items : as i told you , no modifications


- Night Elf's Entagleed Roots Fix :
No more drop gun , just stunning

- Night Elf's TrueShot + Claws Fix :
If you have trueshot and claws in the same time , the trueshot will be more weak

- Warlock Drain Life Fix :
Now just damage , no screems , no red screen

There is Druid Skill , called Typhoon , it's not bug , is how it works , no modifications

Mask of Death , in war3ft.cfg is there wc3_mask , sammy can change it how he want , no modifications to do for me

- Helm Charges Reduce
Now only one chance , and 2 chance for vips

- Health Potion Fix
Now heals only 35hp , not full
* Bonus from me to cheaters that abuse health potion , if you have maxim health and you buy health , you will lose money but no bonus . You can thank me later :twisted: :evil:

- Scroll of Respawn Fix :
I increased the cost to 10000 , it will solve the problem fair
Scroll of Respawn : 10000

I incresed the price of Death's Book to : 10000

I increased the Death's Touch Price to : 16000 so it will be fair

Shadow Hunter Ultimate , can be blocked and works , no modifications for me

Franchess and Glazed sugest to block all ultimate , i will do this over time , for moment sorry

- Bonus Chest Gold Fix :
I saw people still have a lot of money becouse of gold .
Now it's work like this , when you touch a chest with gold will be :
30 % To gain +1 Gold
70 % To be empty

Any others modifications , let reply :)

Thank you guys !
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Glazed
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Re: OWNX's TO DO LIST

Post by Glazed » Thu Mar 13, 2014 5:31 am

Thanks alot man!!!!
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