DeathMatch Legacy [ Future Project ]

To Enable Weapons: say /guns
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OWNX
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DeathMatch Legacy [ Future Project ]

Post by OWNX » Thu Mar 13, 2014 12:10 am

DeathMatch Legacy Project

I want to make a new Addons DeathMatch :

It will include a XP Mod and a Shop , Infinit Money ( With AutoSave )

So what you want to do with xp / level , upgrades , what upgrades etc ? Any suggestion

In Shop what goods you want to see ?

I will make a vip system to , so what benefits to have vip ?

Any sugestions here
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sammy
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Re: DeathMatch Legacy [ Future Project ]

Post by sammy » Thu Mar 13, 2014 1:15 pm

im not sure if dm should have a shop. you are most likely thinking of my halo server which has items, abilities and xp
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ScorpioN
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Re: DeathMatch Legacy [ Future Project ]

Post by ScorpioN » Fri Mar 14, 2014 12:00 am

not sure about this
Deathmatch is where players practice, should stay classic.

tomwzhere
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Re: DeathMatch Legacy [ Future Project ]

Post by tomwzhere » Fri Mar 14, 2014 12:04 am

ScorpioN wrote:not sure about this
Deathmatch is where players practice, should stay classic.
Agreed, I do not join Deathmatch for a type of modded gameplay. I like to deathmatch to build up my muscle memory and reaction speed.

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OWNX
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Location: România

Re: DeathMatch Legacy [ Future Project ]

Post by OWNX » Sat Mar 15, 2014 10:18 am

what about a xp level system based on kills , such as a achievments system , or i don't know

such as : 0...100 kills Begginer
100...200 kills Medium
200...400 kills Professional
400...800 kills rang

and a shop based on kills

if you buy from shop , kills will dicrease ( if you need shop , that means you are not so pro so less dicrease kills and decrease level and achievment - when it's need it )

like a shop on xp

i don't know make suggestions

i mean it's so boring to play without a reason ... just kill die , kill die , no fun
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MarioBros
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Re: DeathMatch Legacy [ Future Project ]

Post by MarioBros » Sat Mar 15, 2014 11:09 am

There was a bf2 mod long ago that had a badge system. 3 badges (bronze, silver and gold) for certain type of weapon. It was fun trying to get all of the badges because some were "hard" to get.

I wouldn't mind having a kill count for each type of weapon and some type of achievement for certain number of kills with that weap type

You should check out that mod, it was pretty balanced and well done. Plus it had capture the flag :B
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Not the Face!
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Re: DeathMatch Legacy [ Future Project ]

Post by Not the Face! » Mon Jun 23, 2014 12:22 pm

ScorpioN wrote:not sure about this
Deathmatch is where players practice, should stay classic.

I would have to agree with ScorpioN here. I'll join DM to get a good warmup before going to actually play.. It is a very good place to practice as well.

I understand that it doesn't sound like fun... kill, die, kill, die, exc. It is worth it really when you're going to practice.


>.> NTF <.<
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DotA
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Re: DeathMatch Legacy [ Future Project ]

Post by DotA » Tue Jun 24, 2014 3:20 pm

Sounds like another COD mod lol. We should just keep it the same. This server has always been quite full at all times of day. And it's probably because of what scorp Said.
MarioBros.: What about yourself?
DotA: eh I never count my self.
MarioBros.: Why?
DotA: Because I tend to think there is always someone better.
MarioBros.: Because you cant win in GG?
DotA: >_>....

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`MuiR
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Re: DeathMatch Legacy [ Future Project ]

Post by `MuiR » Thu Jun 26, 2014 12:45 pm

DM needs to stay classic. No need to add to it. It is successful the way it is now..What's that old saying? "Why fix what isn't broken?" Just my 2 cents on the matter. Scorp and NTF are right on the money.
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