Map Rotation

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CaptainJamesTKirk
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Re: Map Rotation

Post by CaptainJamesTKirk » Mon Jun 24, 2013 10:23 pm

LITTLE-FLUFFY-KITTY wrote:
tomwzhere wrote: I don't like the random spawning as well, because of the spawn protection. If an enemy spawns right next to you, you can't shoot them for 1 second because it'll do 0 damage, then there's a 3 second kill counter where if you kill them within 3 seconds of spawning the kill won't count.
Thank you, thank you, thank you. Random spawning has a beauty of its own for a certain players. As for me, once we get to classic maps, I instantly leave GUNGAME to WC3 server. I do not like RANDOM spawn.

Plus you get 1-2 seconds respawn invulnerability. Imagine a scenario:
You just killed somebody and they know where you are and luckily they respawn right by you, you can shoot at them all you want, they have 1-2 seconds invulnerability and if he/she is good, they can just run towards you and knife you. Nothing you can do about that
You can take cover. Its only 1-2 seconds of invulnerablility.
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tomwzhere
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Re: Map Rotation

Post by tomwzhere » Mon Jun 24, 2013 10:40 pm

CaptainJamesTKirk wrote:
LITTLE-FLUFFY-KITTY wrote:
tomwzhere wrote: I don't like the random spawning as well, because of the spawn protection. If an enemy spawns right next to you, you can't shoot them for 1 second because it'll do 0 damage, then there's a 3 second kill counter where if you kill them within 3 seconds of spawning the kill won't count.
Thank you, thank you, thank you. Random spawning has a beauty of its own for a certain players. As for me, once we get to classic maps, I instantly leave GUNGAME to WC3 server. I do not like RANDOM spawn.

Plus you get 1-2 seconds respawn invulnerability. Imagine a scenario:
You just killed somebody and they know where you are and luckily they respawn right by you, you can shoot at them all you want, they have 1-2 seconds invulnerability and if he/she is good, they can just run towards you and knife you. Nothing you can do about that
You can take cover. Its only 1-2 seconds of invulnerablility.
There's usually no time to take cover since they spawn right next to you sometimes.

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CaptainJamesTKirk
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Re: Map Rotation

Post by CaptainJamesTKirk » Tue Jun 25, 2013 2:31 am

tomwzhere wrote:
CaptainJamesTKirk wrote:
LITTLE-FLUFFY-KITTY wrote:
Thank you, thank you, thank you. Random spawning has a beauty of its own for a certain players. As for me, once we get to classic maps, I instantly leave GUNGAME to WC3 server. I do not like RANDOM spawn.

Plus you get 1-2 seconds respawn invulnerability. Imagine a scenario:
You just killed somebody and they know where you are and luckily they respawn right by you, you can shoot at them all you want, they have 1-2 seconds invulnerability and if he/she is good, they can just run towards you and knife you. Nothing you can do about that
You can take cover. Its only 1-2 seconds of invulnerablility.
There's usually no time to take cover since they spawn right next to you sometimes.
Number of times I spawned right next to someone: 1 times I was able to knife them 0 Person heard me spawn ran back and shot with an ak till they got a hs.
Number of times someone spawned right next to me: 1 number of times I was knifed 0 Heard them spawn I ran back untill I shot them with a para and they died.
That was two spawns next to someone out of my 48 times being alive. That's less than 5% of my spawns 4.16% and I didn't get knifed once.

As far as people leaving when the map changes to a classic map. Small map:18 people Classic map:17 people.
The only person that left was Fluffy Kitty. The next small map and classic map change stayed the same cause Kitty stayed.

I personally can't stand small maps and love the new random spawn. But as Sammy has said you cant make everyone happy. What ever sammy's decides I'm happy with. I just got tired of people camping DD and dying over and over.
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LITTLE-FLUFFY-KITTY
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Re: Map Rotation

Post by LITTLE-FLUFFY-KITTY » Wed Jun 26, 2013 12:08 am

Seems like it's all resolved since we added 40cal maps. I am loving GUNGAME all over again.
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Punisher*Ltr
Posts: 45
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Re: Map Rotation

Post by Punisher*Ltr » Sun Jun 30, 2013 11:32 am

Hello,

Could we please get some more maps on the gg server, current map rotation only has a few maps. I would appreciate it if you could consider my request to make this rotation a little more alive.

Suggested maps: :twisted:

gg_aztec_vs_dust
fy_poolday
fy_new_pool_day2
fy_spongebob
fy_desert
y_buzzkill_texture
fy_house_of_death_night
fy_skycompound
fy_hotspot
fy_navycs
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LITTLE-FLUFFY-KITTY
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Re: Map Rotation

Post by LITTLE-FLUFFY-KITTY » Mon Jul 01, 2013 5:43 pm

Punisher*Ltr wrote: fy_poolday

that map will be a scuffle. :lol: :lol:
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MarioBros
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Location: Tijuana, MX.

Re: Map Rotation

Post by MarioBros » Mon Jul 01, 2013 5:50 pm

Punisher*Ltr wrote:Hello,

Could we please get some more maps on the gg server, current map rotation only has a few maps. I would appreciate it if you could consider my request to make this rotation a little more alive.

Suggested maps: :twisted:

gg_aztec_vs_dust
fy_poolday
fy_new_pool_day2
fy_spongebob
fy_desert
y_buzzkill_texture
fy_house_of_death_night
fy_skycompound
fy_hotspot
fy_navycs
I would like to see some of these maps 8-)
"Text translated via Google Translate"

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sammy
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Re: Map Rotation

Post by sammy » Mon Jul 01, 2013 5:56 pm

ill see what I can do
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Punisher*Ltr
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Re: Map Rotation

Post by Punisher*Ltr » Tue Jul 09, 2013 4:59 pm

Hi Sammy,

any update on this request? Thank you in advance

- Punisher
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sammy
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Re: Map Rotation

Post by sammy » Tue Jul 09, 2013 5:24 pm

Punisher*Ltr wrote:Hi Sammy,

any update on this request? Thank you in advance

- Punisher
I have fy desert and poolday. ill check on the rest
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