Map Length

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SNSD
Posts: 113
Joined: Sat Jul 07, 2012 4:32 pm

Map Length

Post by SNSD » Sun Oct 21, 2012 8:08 pm

So I was in gungame tonight and someone brought up the issue of map time, asking if it can be lengthened a bit (I guess to adjust for the scout addition).
Any thoughts on this?

Personally, I like the added challenge of finishing another level in the given amount of time, but I thought it might be interesting to see where you guys fall on this topic
-[.40 cal ]- MarioBros. ** : i swear, sometimes i think you hack, snsd.

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Knives
Posts: 367
Joined: Fri Aug 03, 2012 4:14 pm
Location: Fresno, CA

Re: Map Length

Post by Knives » Sun Oct 21, 2012 8:40 pm

longer game time sounds good for me

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MarioBros
Posts: 3405
Joined: Fri Jul 06, 2012 12:40 am
Location: Tijuana, MX.

Re: Map Length

Post by MarioBros » Sun Oct 21, 2012 8:59 pm

I think it's cool to have more time. More time = more levels, that way, the one who finishes can star all over again +nade, so the other players who aren't that skilled can enjoy a higher lvl in guns...It's just a suggestion to get more time while keeping the skilled players on
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-=cRiMiNiMiNaL=-
Posts: 291
Joined: Mon Sep 17, 2012 1:59 am
Location: El Paso, Texas

Re: Map Length

Post by -=cRiMiNiMiNaL=- » Sun Oct 21, 2012 10:46 pm

Finishing the rotation of guns automatically changes to a new map so what would it matter what the map time is set to? I think the map time is perfect. I've never had problems getting through all the guns before the map was up unless I connected halfway through a map. That's just me though, I would be happy to have a longer map time if it will make it more enjoyable for everyone. ;)
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