Map Rotation

Classic Dust2 - DOWN, May be rebranded

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ScorpioN
Posts: 1450
Joined: Mon Sep 10, 2012 9:01 pm

Map Rotation

Post by ScorpioN » Fri Dec 21, 2012 4:20 pm

hello sammy, can we take out scoutzknivez on the Intermediate/Classic server? It doesn't really fit the theme.
I know some of us remember a time when this server was dabomb! The absolute funnest to play in.
sammo! can you revert the map rotation to what it used to be a few years back? No scoutzknivez, no jeep map, no awp_map, you know, just the strategy maps. :D

This server used to be the best! I'm serious about reviving this server. I mean, WC3 is mad fun too, but sometimes i just miss this server and what it was like in the old days...=(

de_dust
de_dust2
de_aztec
de_inferno
de_cbble
etc.

Every one of those classics.
sammy, you must've done something right with the Intermediate server with those 'golden' settings back in the day to have made it so popular! please bring it back!!


respectfully,
scorp
Last edited by ScorpioN on Sun Dec 30, 2012 6:44 pm, edited 3 times in total.

itsm0bley
Posts: 45
Joined: Thu Dec 13, 2012 9:14 pm

Re: Map Rotation

Post by itsm0bley » Sat Dec 22, 2012 11:32 am

Kick, the bots, too.
Or half of them.
Mr itsm0bley agrees to reconnect to the server upon owning vigorously.
respectfully sammy

ladyToOLs
Posts: 417
Joined: Mon Nov 19, 2012 2:36 pm

Re: Map Rotation

Post by ladyToOLs » Sat Dec 22, 2012 10:26 pm

I just want to say for the record that I love that we get to pick maps and there are fun maps like cpl_mill and storm and piranesi and estate and all those including dust and the other ones!! I'm such a fan of the way things have been going, I'll play regardless but I do love the options :) (and dust and aztec get soooo boring after a while)

Respectfully,

Lindsay

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ScorpioN
Posts: 1450
Joined: Mon Sep 10, 2012 9:01 pm

Re: Map Rotation

Post by ScorpioN » Sun Dec 30, 2012 6:44 pm

*bump

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sammy
Site Admin
Posts: 6393
Joined: Sat Oct 18, 2008 12:16 am

Re: Map Rotation

Post by sammy » Sun Dec 30, 2012 6:57 pm

bump acknowledged
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kazualty
Posts: 356
Joined: Tue Dec 04, 2012 12:06 am
Location: Dayton, Oregon

Re: Map Rotation

Post by kazualty » Sun Dec 30, 2012 7:01 pm

When I first hit the Y and typed /servers in the 40cal servers when I started playing CS again. I was sad to see no intermediate. I figured classic no awps/autos woulda been similar. But it just doesn't feel the same.
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ScorpioN
Posts: 1450
Joined: Mon Sep 10, 2012 9:01 pm

Re: Map Rotation

Post by ScorpioN » Sun Dec 30, 2012 7:07 pm

sammy wrote:bump acknowledged
thank you sir

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sammy
Site Admin
Posts: 6393
Joined: Sat Oct 18, 2008 12:16 am

Re: Map Rotation

Post by sammy » Sun Dec 30, 2012 7:10 pm

kazualty wrote:When I first hit the Y and typed /servers in the 40cal servers when I started playing CS again. I was sad to see no intermediate. I figured classic no awps/autos woulda been similar. But it just doesn't feel the same.
changing the server name was scorps idea....
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smfreak
Posts: 396
Joined: Thu Oct 23, 2008 3:42 pm
Location: Irving Tx

Re: Map Rotation

Post by smfreak » Mon Dec 31, 2012 9:06 am

I agree. I miss being able to play in a non modded server alot of the time. Would love to see the DM mod removed from the server as well as those maps and bring it back to some regular play.
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tomwzhere
Posts: 1922
Joined: Sat Jan 10, 2009 8:49 pm

Re: Map Rotation

Post by tomwzhere » Mon Dec 31, 2012 12:27 pm

smfreak wrote:I agree. I miss being able to play in a non modded server alot of the time. Would love to see the DM mod removed from the server as well as those maps and bring it back to some regular play.
Agreed, when the map was on de_dust2 in the classic server, there were about 18 players at 11pm, then the map changed and many people left. I think people enjoy playing some classic counter strike, so if we could remove the deathmatch mod from this server it would be nice.

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