Search found 183 matches
- Sat Aug 16, 2014 9:29 am
- Forum: Counter-Strike! General cs topics!
- Topic: map rotations
- Replies: 3
- Views: 2422
Re: map rotations
The biggest thing that needs fixing with the rotation is the voting system and disallowing maps that have been one of the 8 maps previously played to come up as a vote. That alone being fixed would address a lot of concerns regarding the cycle.
- Sat Aug 16, 2014 9:07 am
- Forum: #7 Warcraft3 (xp saved) ---------------------108.181.1.219:27021
- Topic: Increase xp for objectives.
- Replies: 30
- Views: 12128
Re: Increase xp for objectives.
Completing an objective should be worth 5 kills+ in reality. Bomb going off, or hostage rescue. That should net the MOST XP of anything while playing except getting a ton of kills in a single round. Bomb plant, hostage touches, etc. Should be worth a 1-2 kills easily. As should killing bomb carrier ...
- Mon Aug 11, 2014 3:51 pm
- Forum: #7 Warcraft3 (xp saved) ---------------------108.181.1.219:27021
- Topic: Increase xp for objectives.
- Replies: 30
- Views: 12128
Re: Increase xp for objectives.
Okay, I need to rant. People always complain they have to wait. If you don't like to wait, don't die? It's pretty simple. I am sorry you died and I didn't and I get to play and kill people and do stuff. Why should the players who don't die right away be penalized by those who do? That is ABSOLUTELY ...
- Sun Aug 10, 2014 2:25 pm
- Forum: Complaint Department!
- Topic: Selective Enforcement & Rule Interpretation
- Replies: 16
- Views: 5939
Re: Selective Enforcement & Rule Interpretation
I for one won't ever be spamming my "Complete the objective macro" when the odds are stacked against someone. I am all for working a map to drop people to increase my odds of success in competing my objective, and I support anyone else who does this. Blatant camping isn't ever okay. Campin...
- Fri Aug 08, 2014 2:53 pm
- Forum: #7 Warcraft3 (xp saved) ---------------------108.181.1.219:27021
- Topic: Increase xp for objectives.
- Replies: 30
- Views: 12128
Re: Increase xp for objectives.
I've never played this mod, so I don't know how it works, but from an MMO standpoint completing objectives or quests always awards more XP than killing mobs or players. If the XP for killing a player is significantly lower, people will be more compelled to complete the objective to level. If you lo...
- Mon Aug 04, 2014 8:20 pm
- Forum: Suggestion booth!
- Topic: Timed items
- Replies: 13
- Views: 5980
Re: Timed items
You can't regulate "right away". That is the whole point. If a player doesn't like knowing that the person scrolling can see them, DON'T camp. Otherwise, if you are not sitting in spawn, you'll hear the guy and if you can't kill him, that is on YOU. If the guy runs silent, you wouldn't hea...
- Sun Aug 03, 2014 3:33 pm
- Forum: Suggestion booth!
- Topic: Timed items
- Replies: 13
- Views: 5980
Re: Timed items
That is the point though! Scrolls become absolutely worthless with a timer... no one dies very fast. Adding timers just wreck the game. The player should be aware and responsible for their surroundings. If they fail to do that and die, that is on them. Like I said, they are not FORCED to run through...
- Sun Aug 03, 2014 2:06 pm
- Forum: Joining 40cal!
- Topic: New member application
- Replies: 15
- Views: 8140
Re: New member application
Trev, I love you. A few times we had some moments where language and respect were an issue, but, that seems to have passed. I am happy to support your application. Goodluck man.
Play, post, enforce.
Play, post, enforce.
- Sun Aug 03, 2014 2:05 pm
- Forum: Joining 40cal!
- Topic: New Member
- Replies: 14
- Views: 5824
Re: New Member
I'll stop in the L4D now and again and maybe we can cross paths.
- Sun Aug 03, 2014 2:03 pm
- Forum: Joining 40cal!
- Topic: Becoming a part of the .40cal family help bring balance
- Replies: 10
- Views: 5332
Re: Becoming a part of the .40cal family help bring balance
Extremely active and overall a benefit to the server. Someone gets little tweaked sometimes, but, we all do. Goodluck!
Play, post, enforce.
Play, post, enforce.